Who Ya Gunna Call ? Well not these guys. With weak gameplay and a repetative nature, it's hard to enjoy Sanctum of Slime for very long.
Now I'm not a huge Ghostbuster fan but I love the film and the retail game published by Atari was great. I was looking forward to playing Sanctum of Slime because it sounded like a great idea for a XBLA title. You play as one of four new Ghostbuster recruits and must bust waves of ghosts in either local or online co-op.
When i first started playing I jumped into a online game. I was enjoying it for the first 15 minutes or so. Then I realised how repetitive it actually was. That's the biggest problem with GBSOS. You move into a room, the door will lock, you bust some ghosts and then move to another room, ect. That's the basic structure of the game and it becomes tedious very quickly.
The game can be fun if played online with friends but no drop in-drop out feature is disappointing. I found the game is worst played on local. Playing offline will turn the recruits into CPU and it becomes a struggle. Something rewarding about offline is their response when your hurt. If you suddenly get downed you will be revived instantly by one of the CPU recruits. This is all good and well but the problem is, you will probably be downed most of the time. The CPU don't really help you when your been attacked and this is a problem when the ghosts seem to attack you more than the CPU characters.
There's not much variety with weapons. Each of them are colour coded to the ghosts you encounter. If you see a yellow ghost then you use a weapon that fire's yellow, ect. You can use any of the weapons against the ghosts but using the correct colour will defeat them quicker.
A top-down arcade version of Ghostbusters sounded such a neat idea. But with it's repetitive formula and weak gameplay, it's best to keep clear of these new recruits.
Review by Gareth Smith