The little Keflings return and are hard at work commanded by your giant avatar as you stomp around helping to build their kingdom.
NinjaBee's "A Kingdom for Keflings" which was released in 2008 had brought me much fun and addiction. It was the first XBLA game to make use of your Avatar in a game. I have fond memories of it and have been looking forward to their latest release "A World of Keflings" for quite sometime. It's catchy theme tune stayed in my head. "A World of Keflings" is just as charming as before along with some improvements.
It's the first game from Microsoft's "Games for the Holidays" promotion. If you didn't already know, A World of Keflings is all about building a Kingdom for little people known as Keflings. You are given blueprints that show you individual pieces which are required to build buildings. To build you will first need resources from Trees, Rocks, Crystals and Sheep which are scatterd around the world. These need to be harvested by eather yourself or a Kefling. Picking up a Kefling and dropping it on a tree for example would turn the Kefling into a lumberjack and start chopping it. You can then use another Kefling to pick up the chopped wood and transport it to turn into planks useful for building. Rock need to be harvested into stockable stones, Wool into cloth, ect.
Just like "A Kingdom for Keflings" the game stars off easy showing you the basics but as you get more and more into the game you will find it more tricky. It isn't a hard game but you are eventually given blueprints that require different and more pieces to build. The more buildings you build the more blueprints are unlocked. It can becomes crowded with loads of buildings and Keflings jogging around doing their tasks and may get a little confusing at times. As your Keflings are hard at work you will notice an arrow above their heads. Simply whacking a Kefling will level them up and make them work faster each time.
Apart from building you will be given side quests from special Keflings like the King. These can be from finding items or scaring Keflings using the new Emote feature. Emotes are basically expressions that your avatar can make. More are unlocked as you get further into the game and some are required to complete quests.Whilst some are unlocked from completing quests others can be unlocked by sharing them with friends that don't have them.
Instead of one large Kingdom you can now travel to three different Kingdom settings. Ice, Land and Desert. You can teleport to them once the entrance is built but you will need to progress through the story building and completing quests first.
Something that NinjaBee has addressed in the game is refresh rate issues. You won't find any here like in a Kingdom for Keflings. It's cartoon visuals look great with bursts of colour and seeing different Kingdom settings is nice instead of one large grassy Kingdom.
Whilst playing single player you can easily set up multiplayer by pressing the RT button. Online you can share collectibles with other players if you wish to collect them all. Collectibles are decorative pieces like a snowman or statues for example. It's a great feature to make the community bigger. You don't have to play multiplayer online this time though. NinjaBee has added split-screen so you can play locally with a friend making this a great couch CO-op XBLA game.
A World Of Keflings has all the bells and whistles it's predecessor had along with improvements. If you was stuck into A Kingdom for Keflings there's no reason you shouldn't be with this. It does become repetitive as before but it's just as addictive. You will be coming back for more to finish it to the end.
Review by Gareth Smith